![]() The series was one of Nintendo’s few major selling series that didn’t get a rep by the time of Brawl. The Villager from Animal Crossing was the first newcomer revealed for Smash For, something that was not a surprise for many fans. Let’s be honest, 24/7 behind a desk would drive anyone to Smash. I will NOT be talking about the DLC characters however as they had a different process behind their inclusion. Smash For follows similar rules as the previous iterations in the series for its characters but, this time around, unique character concepts really got a focus.įor this article, I am going to go in the order these characters were revealed with clones and 3rd party characters coming in at the end. However, while this joint development affected the returning characters, such as separating Zelda & Sheik or denying the Ice Climbers a place, I don’t believe it affected the newcomers. for Nintendo 3DS & Wii U was quite different from the other games, mainly due to two games being developed simultaneously with many shared elements, characters included. Those people are right, but the scope is certainly impressive.įinally, here we are – the fourth & fifth game in the Super Smash Bros. Many people really criticise this rosters layout. Is this something new for Super Smash Bros for Wii U & 3DS or has this been Sakurai’s philosophy throughout the Super Smash Bros series? Could the trends of the time really help to influence the roster this much? Does this mean that with the seemingly eventual Smash for Switch we should not start predicting characters until it is actually announced? Smash For: August 2012 With this new information in mind, I got curious. So what’s popular around the time when I begin designing the game is important.” – Masahiro Sakurai (Translation by Soma). I started development on Smash for 3DS/ Wii U right after I’d wrapped up Kid Icarus: Uprising, and Fire Emblem Awakening was released one month after Uprising. “Industry trends around the time when development begins is a pretty big factor. In a (not-so) recent interview conducted in the Fire Emblem 25th Anniversary Book, Sakurai made a comment on how he creates the roster for each Smash game and it really shed some much-needed light when it came to fans trying to predict what to expect. On Character Selection: Super Smash Bros.
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